GameTrailers is your destination to see official trailers first. Powered by IGN, you can expect to see world-first exclusive gameplay and the hottest new tra. · Sonic Unleashed, called Sonic World Adventure (ソニック ワールドアドベンチャー) in Japan, is a video game released as part of the the Sonic. Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu) is a platform video game that was made. Sonic the Hedgehog (1. Sonic the Hedgehog. North American box art[a]Developer(s)Sonic Team. Publisher(s)Sega. Designer(s)Hirokazu Yasuhara. Programmer(s)Yuji Naka. Artist(s)Composer(s)Masato Nakamura. Series. Sonic the Hedgehog. Platform(s)Sega Genesis, Master System, Game Gear, Game Boy Advance, Nintendo 3. DS, i. OS, Android, Apple TVRelease. June 2. 3, 1. 99. Sega Genesis. NA: June 2. PAL: July 1. 99. 1JP: July 2. Master System. Game Gear. JP: December 2. 8, 1. WW: December 1. 99. Game Boy Advance. Nintendo 3. DSJP: May 1. WW: December 5, 2. OSEU: May 1. 5, 2. NA: May 1. 6, 2. 01. Android. Genre(s)Platform. Mode(s)Single- player. Sonic the Hedgehog[b] is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis console. The game was first released in North America in June 1. PAL regions and Japan the following month. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Doctor Robotnik, a scientist who has imprisoned animals in robots and stolen the magical Chaos Emeralds. Sonic the Hedgehog's gameplay involves collecting rings as a form of health and a simple control scheme, with jumping and attacking controlled by a single button. The game's development began in 1. Sega ordered its AM8 development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and renamed themselves "Sonic Team" to match their character. Sonic the Hedgehog, designed for fast gameplay, was influenced by the games of Super Mario series creator, Shigeru Miyamoto. Sonic the Hedgehog uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created by the game's programmer, Yuji Naka. The game was well received by critics, being considered one of the greatest of all time, with praise given to its visuals, audio, and gameplay. It was also commercially successful, establishing the Genesis as a key player in the 1. Nintendo and their Super Nintendo Entertainment System console. The game has been ported a number of times, and inspired several clones, a successful franchise, and adaptations into other media. Gameplay[edit]Sonic the Hedgehog plays as a 2. Dside- scrollingplatformer. The gameplay centers around Sonic's ability to run at high speed through levels that include springs, slopes, bottomless pits, and vertical loops.[1] The levels are populated with hazards in the form of robots that Dr. Robotnik has trapped animals inside; destroying one frees the creature, but is not necessary to complete the game.[2] The player must also avoid touching rows of sharp spikes, falling into bottomless pits, and being crushed by moving walls or platforms, as well as drowning, which can be circumvented by breathing air bubbles periodically released from vents.[3] Sonic's main means of attack is the Spin Attack, in which he curls into a ball and rotates rapidly, damaging enemies and certain obstacles upon collision. This can be performed by jumping in the air or rolling on the ground.[4]Scattered around each level are gold rings.[4] Collecting 1. Rings act as a layer of protection against hazards: if Sonic holds at least one ring when he collides with an enemy or dangerous obstacle, he will survive.[2] However, all rings in his possession will be scattered; they flicker and disappear in a few seconds if not picked up again. If he is hit without holding any rings, he loses a life.[4] Shields and temporary invincibility can be collected to provide additional layers of protection, but certain hazards, such as drowning, being crushed, falling down a bottomless pit or running out of time, will cause Sonic to lose a life regardless of rings or other protection.[1]The game is split into six zones, beginning in Green Hill, each with its own visual style and enemies.[5] Each zone is split into three acts.[1][3] The player must navigate through each zone to progress. At the end of each zone's third act, the player confronts Dr. Robotnik, who pilots a different vehicle each time, in a boss fight.[6] After completing the sixth zone, the player continues directly to the "Final Zone" for the last encounter with Robotnik.[7] The player is initially given three lives—although powerups and rings give more—which are lost when Sonic collides with hazardous enemies or objects while having no rings, falls off- screen, or exceeds an act's ten- minute time limit. Lampposts that act as checkpoints allow Sonic to return to the most recently activated post when he loses a life.[8] If Sonic loses a life as a result of time running out but has another, the time will reset when he returns to the checkpoint.[7] If all lives are lost, the "Game Over" screen will appear,[9] at which point the player can return to the beginning of the act with three lives if the player has any continues.[7]When Sonic reaches the end of Act 1 or Act 2 of a zone while holding at least 5. Special Stage." In the Special Stages, Sonic is continually curled up in his Spin Attack animation, and bounces off the bumpers and walls of a 3. In these levels, the player earns a continue with each 5. Chaos Emerald at the end of the maze without colliding with any of the "goal blocks" that instantly end the level.[1. In an attempt to steal the six Chaos Emeralds and harness their power, the game's antagonist, Dr. Ivo Robotnik,[c] has trapped the animal inhabitants of South Island in aggressive robots and stationary metal capsules. The player controls Sonic, who aims to halt Robotnik's plans by freeing his animal friends and collecting the emeralds himself.[1] If the player collects all the Chaos Emeralds and completes the game, an ending sequence is shown. If all the emeralds are not collected, Robotnik taunts the player while juggling any of the Chaos Emeralds not collected by the player.[7]Development[edit]Background and character design[edit]In 1. Sega ordered its in- house development studio, AM8, to develop a game featuring a mascot for the company.[1] This was a position already held by the character Alex Kidd, but he was considered too similar to Nintendo's mascot Mario and deemed unsatisfactory; [1. Sega president Hayao Nakayama wanted a character as iconic as Mickey Mouse. Sega had competition with Nintendo, who was dominant at the time (particularly after the release of the successful Super Mario Bros. Sega wanted a foothold in the industry.[1] Although the company had some limited success with Genesis ports of its arcade titles, it knew this would not be enough.[1. AM8 developed ideas for characters, an engine, and gameplay mechanics. Development emphasized speed, so AM8 eliminated character designs not associated with fast animals, as well as fast creatures like kangaroos and squirrels.[1] One idea, a rabbit able to grasp objects with prehensile ears, showed promise at first but was too complex for the available hardware. The team narrowed its search to animals that can roll into a ball, their idea for an attacking move. Designers then realized that this would not seem aggressive enough, so they focused on two animals with spikes: armadillos and hedgehogs.[1. The hedgehog character, first proposed by Naoto Ohshima,[1. Mighty the Armadillo, who later appeared in 1. Sega. Sonic the Hedgehog.[1] Ohshima has admitted since that he created Sonic's basic design by combining Felix the Cat's head with Mickey Mouse's body.[1. Ohshima explained that his inspiration for creating Sonic was Sega wanting a game that would be successful in the United States and a new mascot concurrently. He was working with Naka with a prototype game, and Ohshima was thinking of design ideas with the toy and stationery department. Before Sonic was chosen, other characters, including a rabbit and a bearded man who would ultimately become Dr Robotnik, were created. One summer, Ohshima went on vacation to New York, taking sketches with him. He went to Central Park and asked locals for their opinions on them, and Sonic was the favorite. Ohshima explained that this was because he wanted support for his ideas. On the name, Ohshima stated that "Sonic" was chosen because it represented speed.[1. Sonic was originally teal- colored,[1. Sega logo. His shoes were colored red through the inspiration of Michael Jackson's boots on the album cover for Bad and the outfit of Santa Claus, whom Ohshima saw as the most "famous character in the world".[1. Sonic & All- Stars Racing Transformed | Sonic News Network. Sonic & All- Stars Racing Transformed. Release date(s)Xbox 3. Play. Station 3. JP 1. May 2. 01. 4 (PS3 Only)NA 2. November 2. 01. 2EU 1. November 2. 01. 2AUS 1. November 2. 01. 2Wii UJP May 1. NA 1. 8 November 2. EU 3. 0 November 2. Nintendo 3. DS/Play. Station Vita. NA 1. December 2. 01. 2EU 2. December 2. 01. 2PCINT 3. January 2. 01. 3i. OSINT 2 January 2. Android. INT 3 January 2. Mode(s)Single- player, Multiplayer. Rating(s)ACB: G,ESRB: E1. Console Versions); E (3. DS version)PEGI: 7. Apple: +4. Media. DVD- DL3. DS Game Card. Blu- ray Disc. Play. Station Vita game card. DVD- ROMDigital download. Wii U Optical Disc. Sonic & All- Stars Racing Transformed is a 2. Sumo Digital and published by Sega. It is the sequel to Sonic & Sega All- Stars Racing and is the fourth installment of the Sega Superstars series. It was released for the Play. Station 3, Xbox 3. Wii U in November 2. Play. Station Vita in December 2. Microsoft Windows in January 2. Nintendo 3. DS in February 2. OS and Android in January 2. The PS3 and Wii U versions of the game were released in Japan on May 1. It features a transformation element of racing gameplay unique to that of any other racing game in the Sonic the Hedgehog series. Announcement. Pictures depicting the side- view of the shelf revealed boxes for Sonic the Hedgehog, Miles "Tails" Prower, Beat and Ai. Ai. Shortly after this event the website called Starland. They listed it in the pre- order list for the PS3, Xbox 3. Wii for $5. 7, to be released on 3. November 2. 01. 2 but was then removed by Sega. On 3. 0 April, an announcement trailer was released, revealing the game's official name, as well as a new mechanic that transforms the character's vehicles to land, air and water forms. The confirmed platforms of release are PS3, Xbox 3. Wii U, PC, Vita and Nintendo 3. DS. The game was released for the Xbox 3. PS3 in Australia on 1. November, for the Nintendo 3. DS and PS Vita in North America on 1. December and in Europe on 2. November. The PC version was released on 3. January 2. 01. 3. The Wii U version was a launch title (with the exception of Japan), launching along with the console on 1. November in North America, and on 3. November in Europe/Australia. It was later revealed that the PC edition will allow racers to play as the DLC Team Fortress 2, Total War Shogun, Football Manager, Company Of Heroes 2 and Total War: ROME II characters. On 2. 2 October 2. Sega announced that the game would be released for Android and i. OS devices, coming out on 1 January 2. Ryo Hazuki as an additional character.[2]On 1. February 2. 01. 4, Sega announced that the game will be released in Japan for the PS3 and Wii U by 1. May 2. 01. 4.[3][4]Gameplay. Gameplay is similar to the game's prequel, in which players choose different settings and characters before a race. The most noticeable addition to the game is the three different modes of racing: land, sea and air. Racers' cars can now change into a plane when in the air and into a boat when on water after passing through a Transformation Gate. The Sumo Digital staff stated in some interviews before its release that Sonic & All- Stars Racing Transformed would be "proper boating, proper flying."[citation needed] In addition, the tracks themselves change during the race. For example, in Dragon Canyon, the bridges are destroyed by the dragons in the track's third lap, requiring changing into flight mode. All- Star Moves return and they are collected in capsules like in Sonic & Sega All- Stars Racing. There are new weapons, such as ice shots to freeze opponents and a baseball glove that catches an attack from behind, and giving the player that weapon. There are also seventeen new tracks, plus four favorite tracks from the previous game, similar to the retro cups in the more recent Mario Kart games. Players are able to earn XP points to put towards a leveling system, which can potentially unlock vehicle mods and other items. The more XP points are collected, the better characters become on the track. Once collected enough stars from World Tour events, you can unlock Console Mods, that are found in World Tour. These mods have been chosen for characters, depending on the Console Mod unlocked. A slot machine on the loading screen. On the loading screen before a race, there is a slot machine similar to the one in Sonic Heroes. Once enough All- Star Tokens are collected from previous races, players can pull the lever to try their luck. If the three slots match, a new item is obtained. The player can also win an item at the start of every lap or have an item at the beginning of the race. If not, the player does not earn anything, and can spin once more if he/she has the required number of coins. The slot machine requires five coins for a spin. The slot machine and tokens are missing from the 3. DS version due to it running on a different engine. Stickers. Stickers are special rewards obtained after completing a certain condition in the game. Some of these Stickers also unlock Xbox 3. Achievements, Play. Station 3 and Vita Trophies and Steam Trophies/Achievements. The Wii U and 3. DS versions of the game do not use an achievement system, but allows for sticker collection in the game. Playable characters. There is a total of thirty playable characters (including three third- party characters). The game features specific platform rosters and no single platform has all thirty characters. Players start with ten characters (Sonic, Tails, Knuckles, Ai. Ai, Beat, Amy, BD Joe, Mee. Mee, Ulala and Wreck- It Ralph) and the other characters are unlocked by winning enough stars in the events in World Tour. Racers include. Sonic Characters. Veterans. Ryo Hazuki: A transforming Arcade cabinet that changes from the Out. Run as a car to Hang- On as a boat and Space Harrier as a plane. Veteran Third- Party Characters. Mii (exclusively for Nintendo): Confirmed during Gamescom 2. Steve Lycett (S0. L) on an official SEGA Forum also confirmed. Car styled after an Out. Run vehicle in the Mii's chosen color (Wii U only; red in 3. DS). (Clear all normal GPs on Wii U, or clear all Mirror Cups on 3. DS). Xbox Live Avatar (exclusively for Xbox 3. An upgraded version of the Ava- car 7. Xbox 3. 60 Elite and the Xbox 3. S model and looks like a Bugatti Veyron Super Sport. Clear all normal GPs). Newcomers. Vyse: From Skies of Arcadia, an old- fashioned steampunk race car similar in design to his airship,The Delfinius (Buy for 3. World Tour). Gilius Thunderhead: From Golden Axe, a bronze animal- eqsue statue. It appears as an Ox in "car" mode, Turtle with a Rhinos' head in "boat" and Gryphon in "plane" mode.[5](Buy for 1. World Tour). Joe Musashi: From Shinobi, a yellow and black quad bike which when transformed into a boat,becomes a Jet Ski. Buy for 8. 5 stars in World Tour). Ni. GHTS: [6] Ni. GHTS itself becomes the vehicle while a Nightopian rides. Buy for 8. 0 stars in World Tour on Console versions, 4. DS). Reala: [6] Reala transforms into vehicles while a Nightmaren drives. Buy for 1. 60 stars in World Tour on Console versions, 9. DS). Gum: A white and neon green quad bike, similar to Beat's vehicle. Buy for 1. 05 stars in World Tour). Mee. Mee: A pink copy of Ai. Ai's F- 1 car. Pudding: A green, futuristic car from Channel 4. Space Channel 5: Part 2. Buy for 5. 0 stars in World Tour on Console versions, 6. DS). AGES: A transforming fusion of several elements from Sega's past; the Hornet from Daytona USA, a Dreamcast controller, and a F- 1. Tomcat from Afterburner. Buy for 1. 65 stars in World Tour on Console versions, 1. DS). Football Manager (exclusively for PC): Drives a small cart- esque SUV, motorboat, and jet. Transforms inside of a soccer ball/football. Shogun (exclusively for PC): From Total War Shogun, drives a feudal- inspired cart with a dragon design in car and plane, while the boat transformation is inspired by a fish. General Winter (exclusively for PC as free DLC on 5 July 2. From Company of Heroes, the Commander drives a tank with a red star on the sides. Willemus (exclusively for PC as free DLC on 5 August 2. From Total War: Rome II. Drives a Roman legion- themed vehicle. New Third- Party Characters. Danica Patrick: A neon green racing car called Danicar with logos for Sonic, SEGA, Go. Daddy. com, and Hot Wheels.[7] (Buy for 1. World Tour; Not available in the Japanese Version of the game [1]).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
November 2017
Categories |